I use technology to make industries lighter on their feet.
Co-founder and CTO of Target3D, with nearly two decades across motion capture, virtual production, XR and engineering. From film sets to wind tunnels, I help teams choose the right technology, test its limits and put it to work.
Talk to me about leadership, advisory or consulting workAbout
I’m a technical consultant. For nearly two decades I’ve worked across film, games, health, aerospace, automotive and construction, looking for ways to use technology to make each of them a little lighter on its feet.
More about me
I advocate for virtual production, XR and co-presence as ways to cut carbon emissions. I’ve delivered training around the world, and I speak on the ethical use of AI, on VR as a force for good, and on solving technical problems with creative solutions.
We are facing global challenges that can only be overcome by working together, levelling the playing field, and proving that innovation and sustainability belong together.Ashley Keeler
What I do now
- Target3D
- Co-founder and CTO. One of the UK's leading motion capture and tracking technology specialists, working across performance capture, virtual production and volumetric capture.
- StudioT3D
- Head of Studio. An advanced media production facility in London and Gateshead delivering performance capture, virtual production and volumetric capture.
- DriveFlow AI
- Board member. A performance intelligence platform that synchronises cognitive, physiological and vehicle telemetry in real time for elite motorsport.
- Root & Branch
- Commercial Partner. A digital sustainability company helping organisations measure and reduce the carbon footprint of their digital products.
- Tools
- Browser tools I have built, such as a 3D camera layout planner. Open the tools.
More on my current roles
At Target3D, the team and I work as a technology consultancy. We design and sell 3D systems end to end and train the people who run them. Depending on the project I wear the consultant, assistant director, technical director or producer hat.
At StudioT3D I run studio services from London and Gateshead. On Dune: Awakening I was head of studio, working with director Beth Park to turn creative requirements into something the technical team could build. On Norse: Oath of Blood I worked with the commercial lead from quote through to delivery, keeping scope, budget and deadline in step.
Much of the rest is research and education: installing systems for labs and universities, training the operators, and tuning accuracy and latency so the data can be trusted. I also sit on the board of DriveFlow AI, which builds performance intelligence for motorsport, and as Commercial Partner at Root & Branch I help with its work on digital sustainability.
A career across sectors
The same habit runs through all of it: find where precision technology can remove waste, error or delay.
Film, TV and musicAnt-Man, ABBA Voyage, Björk: Ovule, The King’s Man
Digital coordinator at Luma Pictures on Ant-Man, Avengers: Age of Ultron, The Divergent Series: Insurgent and The Last Witch Hunter. Motion capture technician at NVIZ on The King's Man, camera and performer tracking on the two animated films in ABBA Voyage, made by Shynola with Nexus, and motion capture supervisor on Björk: Ovule and Britannia VR. Target3D also shot ENDLESS by Halina Rice with 4D Gaussian splat technology.
GamesDune: Awakening, Norse: Oath of Blood
Studio director at StudioT3D on Dune: Awakening and Norse: Oath of Blood, and motion capture consultant on Assassin's Creed III: Liberation.
Creative workPrism Break, Alone Ranger
Writer and director of the short films Prism Break and Alone Ranger, and sound designer on Daniel Avery music videos.
Health and researchUCL BodyLab, Cerca Magnetics
Motion capture and tracking for hospitals and medical research teams, including UCL's BodyLab and mobile brain scanning with Cerca Magnetics.
Live and location-basedStranger Things: The First Shadow, Clays, Arcade Arena
Stranger Things: The First Shadow (West End and Broadway) with 59 Productions, original concept design for the Clays clay-shooting tracking system, and consulting on large-scale tracking for Little Lion Entertainment's Arcade Arena.
Aerospace and spaceBristol wind tunnel, Lúnasa Space
Motion capture validation of folding wing concepts in a University of Bristol wind tunnel, space docking trajectory validation for Lúnasa Space, and feedback loops for robotics and aerospace research.
Automotive and motorsportMcLaren F1, Cambridge, VW
Simulation work with McLaren F1, autonomous vehicle research at Cambridge University, and ergonomics validation across VW, Škoda and Citroën Peugeot.
Construction and manufacturingAR validation, additive manufacturing
Validating AR construction tools to catch mistakes on screen rather than in poured concrete, and refining additive manufacturing processes to cut waste at source.
Credits
A selection of film, television, music and game credits, newest first.
2026Norse: Oath of BloodStudio directorVideo game- 2026New Worlds 3DVFX producerProduction
- 2026SntientTechnical directorShort
2025Dune: AwakeningStudio director, StudioT3DVideo game- 2025FallaxMotion capture supervisorShort
2024Buy Now! The Shopping ConspiracyHead of studio, StudioT3DDocumentary
2024Bring Me the Horizon: Top 10 staTues tHat CriEd bloOdMotion capture supervisor, Target3DMusic video
2023Letters from DrancyMotion capture supervisor, Target3DShort
2022Björk: OvuleMotion capture supervisorMusic video
2022ABBA VoyageCamera and performer trackingConcert
2022The King’s DaughterDigital coordinator, Luma PicturesFilm
2021The King’s ManMotion capture technician, NVIZFilm
2021Can’t Let You Go (Remix)Motion capture supervisor, Target3DMusic video
2020Jehnny Beth: We Will Sin TogetherMotion capture supervisorShort
2019Britannia VR: Out of your MindMotion capture supervisor, Target3DShort
2015Ant-ManDigital coordinator, Luma PicturesFilm
2015Avengers: Age of UltronDigital coordinator, Luma PicturesFilm
2015The Divergent Series: InsurgentDigital coordinator, Luma PicturesFilm
2015The Last Witch HunterDigital coordinator, Luma PicturesFilm- 2012Assassin’s Creed III: LiberationMotion capture consultant, SynertialVideo game
Full list on IMDb. Artwork from TMDB, Steam and the releases themselves. This site uses TMDB images but is not endorsed or certified by TMDB.
Projects and articles
Selected projects and writing from Target3D and StudioT3D.
From my blog
- Find the limits before you recommend the tech October 2026
- Are video games changing the way we produce films, and how is AI impacting this development? April 2025
Target3D and StudioT3D
- Reviving the Blitz Club with the Design Museum
- From lab to orbit: building the space robotics pipeline with motion capture
- Motion capture powers space satellite research at Lúnasa
- Arctic Hazard's Norse transports gamers to the Viking Age with motion capture
More articles (8)
- Installing a virtual production solution for the National Film and Television School
- Target3D and Digital Catapult launch the UK's first research and innovation studio for virtual production
- Can motion capture detect disease before symptoms appear?
- Motion capture and 3D tracking in the world of robotics
- Building a motion capture pipeline for British Sign Language in XR with Manus and the Open University
- The ultimate guide to magnetic motion capture
- What is the future of performance capture technology?
- Five years of Target3D
Watch
Calibrating the volume0:47 · Target3D calibrating the volume at a new virtual production test stage in Guildford.
Digital Camera Systems for virtual production3:39 · Why DCS suits virtual production, co-produced by Target3D and DCS.
Film snobs used to not like game designers13:20 · The Sync #1 with Haz Dulull on Dune: Awakening, game design and AI.
The making of ENDLESS9:51 · Behind the scenes of Halina Rice’s ENDLESS, made with Gaussian splat technology.
The future of immersive storytelling5:37 · Interview on volumetric video and the HOLOSYS.
Speaking: SXSW Austin (the ethical use of AI), Effat University (VR as a force for good), Develop Conference Brighton and the UKIE Game Members Conference. Host of The Sync.
On Instagram
Get in touch
For leadership, advisory or consulting conversations, or to talk about motion capture, virtual production and volumetric capture, email me.
Based in Brighton, England. Studios in London and Gateshead.